Wizards of the Coast
Dungeons & Dragons - The Wild Beyond the Witchlight
Dungeons & Dragons - The Wild Beyond the Witchlight
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The Wild Beyond the Witchlight is the first official D&D adventure set primarily in the Feywild — the Plane of Faerie. Designed for characters levels 1–8, it begins at the magical Witchlight Carnival before plunging players into Prismeer, a Feywild Domain of Delight split into three wildly different splinter realms: Hither, Thither, and Yon.
One of the adventure's standout features is that every encounter includes a non-combat option — players can think and roleplay their way through the entire adventure if they choose. Experience points are awarded for achieving milestones rather than defeating monsters. The book also introduces two new playable races (Fairy and Harengon), two new backgrounds (Feylost and Witchlight Hand), and sees the return of classic D&D characters including Warduke, Strongheart, and Kelek.
What's good?
- Every encounter has a non-combat option — rewards clever roleplay as much as combat
- Two new playable races: Fairy and Harengon (humanoid rabbitfolk)
- The first D&D adventure set primarily in the Feywild
- Classic D&D characters return — Warduke, Strongheart, Kelek, and more
Who is it for?
- ✔ Groups who enjoy roleplay-heavy, creative problem-solving adventures
- ✔ Players who want to explore the Feywild and its whimsical, unpredictable tone
- ✔ DMs looking for an adventure that drops easily into any existing campaign
- ✖ Not ideal for groups who prefer combat-focused dungeon crawls
Includes: 51 monsters, 19 magic items, 11 maps, 2 backgrounds, 2 new playable races. For characters levels 1–8.
| Publisher | Wizards of the Coast |
| Pages | 252 |
| Product Code | WOCC92760 |
| Barcode | 9780786967278 |
Pair with: Dungeons & Dragons — browse all D&D sourcebooks, adventures, and accessories.
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